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AMAI
2004
Springer
13 years 7 months ago
Representing von Neumann-Morgenstern Games in the Situation Calculus
Sequential von Neumann-Morgernstern (VM) games are a very general formalism for representing multi-agent interactions and planning problems in a variety of types of environments. ...
Oliver Schulte, James P. Delgrande
SAGT
2010
Springer
202views Game Theory» more  SAGT 2010»
13 years 6 months ago
Computing Stable Outcomes in Hedonic Games
We study the computational complexity of finding stable outcomes in symmetric additively-separable hedonic games. These coalition formation games are specified by an undirected e...
Martin Gairing, Rahul Savani
SAGT
2009
Springer
192views Game Theory» more  SAGT 2009»
14 years 2 months ago
Learning and Approximating the Optimal Strategy to Commit To
Computing optimal Stackelberg strategies in general two-player Bayesian games (not to be confused with Stackelberg strategies in routing games) is a topic that has recently been ga...
Joshua Letchford, Vincent Conitzer, Kamesh Munagal...
ATAL
2010
Springer
13 years 8 months ago
Internal implementation
We introduce a constrained mechanism design setting called internal implementation, in which the mechanism designer is explicitly modeled as a player in the game of interest. This...
Ashton Anderson, Yoav Shoham, Alon Altman
CORR
2010
Springer
135views Education» more  CORR 2010»
13 years 7 months ago
Bounded Rationality, Strategy Simplification, and Equilibrium
It is frequently suggested that predictions made by game theory could be improved by considering computational restrictions when modeling agents. Under the supposition that player...
Hubie Chen