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ATAL
2001
Springer
14 years 5 days ago
A Stable and Feasible Payoff Division for Coalition Formation in a Class of Task Oriented Domains
In the last few years the use of coalition formation algorithms in multi-agent systems has been proposed as a possible way of modelling autonomous agent cooperation. Game theory pr...
María-Victoria Belmonte, Ricardo Conejo, Jo...
DIGRA
2003
Springer
14 years 27 days ago
Developing a hybrid of MMORPG and LARP using usability methods: the case of Takkar
This paper examines the idea of combining Live Action Role-Playing (LARP) and MMORPG into a hybrid game named Takkar. We developed three versions of Takkar in an iterative fashion...
Laust Juul Christensen, Thomas Tae-Yang Jør...

Lab
652views
15 years 6 months ago
Electronic Enterprises Laboratory
Our research is motivated by a strong conviction that business processes in electronic enterprises can be designed to deliver high levels of performance through the use of mathemat...
CONTENT
2001
Springer
14 years 5 days ago
Screen Play: Film and the Future of Interactive Entertainment
This paper looks at existing computer games and virtual environments from the perspective of film theory and practice. From this, we will draw conclusions about the ways in which ...
Andy Clarke, Grethe Mitchell
GLOBECOM
2008
IEEE
14 years 2 months ago
Cooperative and Non-Cooperative Aloha Games with Channel Capture
—Game theory has been a useful tool for the analysis of random-access based wireless networks due to their decentralized operations. This paper studies one of the most widely use...
Younggeun Cho, Fouad A. Tobagi