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ACMACE
2005
ACM
14 years 1 months ago
Motivation-driven educational game design: applying best practices to music education
Building upon research on motivation theory, we provide insights on how video games can be framed as expert tools that naturally reconcile learning and fun, a worthy goal since st...
Guillaume Denis, Pierre Jouvelot
JANCL
2007
102views more  JANCL 2007»
13 years 7 months ago
Communication strategies in games
ABSTRACT. We formulate a formal framework in which we combine the theory of dynamic epistemic logic and the theory of games. In particular, we show how we can use tools of dynamic ...
Jelle Gerbrandy
ATAL
2009
Springer
14 years 2 months ago
Multiagent learning in large anonymous games
In large systems, it is important for agents to learn to act effectively, but sophisticated multi-agent learning algorithms generally do not scale. An alternative approach is to ï...
Ian A. Kash, Eric J. Friedman, Joseph Y. Halpern
DIGRA
2005
Springer
14 years 1 months ago
A Sociotechnical Conjecture about the Context and Development of Multiplayer Online Game Experiences
The advent of multiplayer online games brings new actors into the development scene and redefines traditional roles and interactions. Anchored on studies of the role of context in...
Licinio Roque
SIGECOM
2010
ACM
184views ECommerce» more  SIGECOM 2010»
14 years 15 days ago
Computing pure strategy nash equilibria in compact symmetric games
We analyze the complexity of computing pure strategy Nash equilibria (PSNE) in symmetric games with a ï¬xed number of actions. We restrict ourselves to “compact†representati...
Christopher Thomas Ryan, Albert Xin Jiang, Kevin L...