This paper describes a method to detect glasses’ frames for robust facial image processing. This method makes use of the 3D features obtained by a trinocular stereo vision syste...
In this paper we rst describe how we have constructed a 3D deformable Point Distribution Model of the human hand, capturing training data semi-automatically from volume images via...
Abstract-- This paper describes a framework for constructing a three-dimensional immersive environment that can be used for training physical activities. The system is designed to ...
This paper addresses the problem of computing visual hulls from image contours. We propose a new hybrid approach which overcomes the precision-complexity trade-off inherent to vox...
We propose a novel approach to improve the distinctiveness of local image features without significantly affecting their robustness with respect to image deformations. Local image...