Sciweavers

31 search results - page 5 / 7
» Robust watermarking of 3D skinning mesh animations
Sort
View
CVPR
2009
IEEE
15 years 2 months ago
Dense 3D Motion Capture for Human Faces
This paper proposes a novel approach to motion capture from multiple, synchronized video streams, specifically aimed at recording dense and accurate models of the structure and ...
Yasutaka Furukawa (University of Washington), Jean...
MMSEC
2006
ACM
220views Multimedia» more  MMSEC 2006»
14 years 1 months ago
Robust blind watermarking mechanism for motion data streams
The commercial reuse of 3D motion capture (Mocap) data in animation and life sciences raises issues with respect to its copyright. In order to improvise content protection of Moca...
Parag Agarwal, Ketaki Adi, B. Prabhakaran
ICIP
2008
IEEE
14 years 9 months ago
Principal Component Analysis of spectral coefficients for mesh watermarking
This paper proposes a new robust 3-D object blind watermarking method using constraints in the spectral domain. Mesh watermarking in spectral domain has the property of spreading ...
Ming Luo, Adrian G. Bors
CGF
2004
116views more  CGF 2004»
13 years 7 months ago
A System for View-Dependent Animation
In this paper, we present a novel system for facilitating the creation of stylized view-dependent 3D animation. Our system harnesses the skill and intuition of a traditionally tra...
Parag Chaudhuri, Prem Kalra, Subhashis Banerjee
SI3D
2010
ACM
14 years 2 months ago
Frankenrigs: building character rigs from multiple sources
We present a new rigging and skinning method which uses a database of partial rigs extracted from a set of source characters. Given a target mesh and a set of joint locations, our...
Christian Miller, Okan Arikan, Don Fussell