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» Roles, players and adaptable organizations
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CHI
2007
ACM
14 years 10 months ago
Project massive: self-regulation and problematic use of online gaming
A longitudinal design was employed to collect three waves of survey data over a 14 month period from 2790 online gamers. Respondents were asked questions about their gaming activi...
A. Fleming Seay, Robert E. Kraut
AIIDE
2008
13 years 12 months ago
Talking with NPCs: Towards Dynamic Generation of Discourse Structures
Dialogue in commercial games is largely created by teams of writers and designers who hand-author every line of dialogue and hand-specify the dialogue structure using finite state...
Christina R. Strong, Michael Mateas
CHI
2007
ACM
14 years 10 months ago
Citizen communications in crisis: anticipating a future of ICT-supported public participation
Recent world-wide crisis events have drawn new attention to the role information communication technology (ICT) can play in warning and response activities. Drawing on disaster so...
Leysia Palen, Sophia B. Liu
DKE
2006
79views more  DKE 2006»
13 years 9 months ago
The view-based approach to dynamic inter-organizational workflow cooperation
This paper presents a novel approach to inter-organizational workflow cooperation. Our goal is to provide support for organizations which are involved in a shared but not pre-mode...
Issam Chebbi, Schahram Dustdar, Samir Tata
AH
2004
Springer
14 years 3 months ago
Adaptive Navigation for Self-assessment Quizzes
Web-based parameterized quizzes provide teachers and students with several advantages as the technology for self-assessment. However, the effect of these advantages is strongly red...
Sergey A. Sosnovsky