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ISWC
2005
IEEE
14 years 1 months ago
Pictorial Depth Cues for Outdoor Augmented Reality
This paper presents and evaluates a set of pictorial depth cues for far-field outdoor mobile augmented reality (AR). We examine the problem of accurately placing virtual annotatio...
Jason Wither, Tobias Höllerer
HPDC
1999
IEEE
13 years 12 months ago
Process Hijacking
Process checkpointing is a basic mechanism required for providing High Throughput Computing service on distributively owned resources. We present a new process checkpoint and migr...
Victor C. Zandy, Barton P. Miller, Miron Livny
SIGGRAPH
1998
ACM
13 years 11 months ago
Non-distorted Texture Mapping for Sheared Triangulated Meshes
This article introduces new techniques for non-distorted texture mapping on complex triangulated meshes. Texture coordinates are assigned to the vertices of the triangulation by u...
Bruno Lévy, Jean-Laurent Mallet
VISUALIZATION
1996
IEEE
13 years 11 months ago
Real-Time Incremental Visualization of Dynamic Ultrasound Volumes Using Parallel BSP Trees
We present a method for producing real-time volume visualizations of continuously captured, arbitrarily-oriented 2D arrays (slices) of data. Our system constructs a 3D representat...
William F. Garrett, Henry Fuchs, Mary C. Whitton, ...
SIGGRAPH
1996
ACM
13 years 11 months ago
Blue Screen Matting
A classical problem of imaging--the matting problem--is separation of a non-rectangular foreground image from a (usually) rectangular background image--for example, in a film fram...
Alvy Ray Smith, James F. Blinn