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VIS
2004
IEEE
135views Visualization» more  VIS 2004»
15 years 2 days ago
Adaptive 4-8 Texture Hierarchies
We address the texture level-of-detail problem for extremely large surfaces such as terrain during realtime, view-dependent rendering. A novel texture hierarchy is introduced base...
Kenneth I. Joy, Lok M. Hwa, Mark A. Duchaineau
SI3D
2010
ACM
14 years 5 months ago
Interactive volume caustics in single-scattering media
Volume caustics are intricate illumination patterns formed by light first interacting with a specular surface and subsequently being scattered inside a participating medium. Alth...
Wei Hu, Zhao Dong, Ivo Ihrke, Thorsten Grosch, Guo...
ISMAR
2009
IEEE
14 years 5 months ago
Dynamic seethroughs: Synthesizing hidden views of moving objects
This paper presents a method to create an illusion of seeing moving objects through occluding surfaces in a video. This illusion is achieved by transferring information from a cam...
Peter Barnum, Yaser Sheikh, Ankur Datta, Takeo Kan...
COMPGEOM
2006
ACM
14 years 4 months ago
Algorithms for two-box covering
We study the problem of covering a set of points or polyhedra in 3 with two axis-aligned boxes in order to minimize a function of the measures of the two boxes, such as the sum or...
Esther M. Arkin, Gill Barequet, Joseph S. B. Mitch...
VISUALIZATION
2005
IEEE
14 years 4 months ago
Streaming Meshes
Recent years have seen an immense increase in the complexity of geometric data sets. Today’s gigabyte-sized polygon models can no longer be completely loaded into the main memor...
Martin Isenburg, Peter Lindstrom