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CCR
2002
72views more  CCR 2002»
13 years 8 months ago
Provisioning on-line games: a traffic analysis of a busy counter-strike server
This paper describes the results of a 500 million packet trace of a popular on-line, multi-player, game server. The results show that the traffic behavior of this heavily loaded ga...
Francis Chang, Wu-chang Feng, Wu-chi Feng, Jonatha...
AAIM
2009
Springer
143views Algorithms» more  AAIM 2009»
13 years 6 months ago
Discrete online TSP
In this paper we introduce a discrete version of the online traveling salesman problem (DOLTSP). We represent the metric space using a weighted graph, where the server is allowed t...
Mauro Aprea, Esteban Feuerstein, Gustavo Sadovoy, ...
SIGCOMM
2009
ACM
14 years 3 months ago
Why should we integrate services, servers, and networking in a data center?
Since the early days of networks, a basic principle has been that endpoints treat the network as a black box. An endpoint injects a packet with a destination address and the netwo...
Paolo Costa, Thomas Zahn, Antony I. T. Rowstron, G...
PAM
2007
Springer
14 years 2 months ago
Two Days in the Life of the DNS Anycast Root Servers
The DNS root nameservers routinely use anycast in order to improve their service to clients and increase their resilience against various types of failures. We study DNS traffic co...
Ziqian Liu, Bradley Huffaker, Marina Fomenkov, Nev...
ICC
2007
IEEE
119views Communications» more  ICC 2007»
14 years 2 months ago
Behavioral Characteristics of Spammers and Their Network Reachability Properties
By analyzing a two-month trace of more than 25 million emails received at a large US university campus network, of which more than 18 million are spam messages, we characterize th...
Zhenhai Duan, Kartik Gopalan, Xin Yuan