This paper describes the results of a 500 million packet trace of a popular on-line, multi-player, game server. The results show that the traffic behavior of this heavily loaded ga...
Francis Chang, Wu-chang Feng, Wu-chi Feng, Jonatha...
This paper proposes an approach to Traffic Engineering that uses Differentiated Services (diffserv) and Multi-Protocol Label Switching (MPLS) to provide quantitative QoS guarantees...
Richard Rabbat, Kenneth P. Laberteaux, Nirav Modi,...
—We consider routing games where the performance of each user is dictated by the worst (bottleneck) element it employs. We are given a network, finitely many (selfish) users, eac...
—Application level traffic classification is one of the major issues in network monitoring and traffic engineering. In our previous study, we proposed a new traffic classificatio...
Jae Yoon Chung, Byungchul Park, Young J. Won, John...
The paper advocates a different view of routing protocols according to technology trends nowadays. A Link State Multi-Path routing protocol, LSMP, is thereby introduced. This new h...
Xiaole Bai, Marcin Matuszewski, Shuping Liu, Raimo...