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BCSHCI
2008
13 years 9 months ago
Walk 2 Win: towards designing a mobile game for elderly's social engagement
In this paper we describe a user-centered approach to designing and evaluating a socially interactive mobile game for the elderly. The objective of the game is to encourage the el...
Omar Mubin, Suleman Shahid, Abdullah Al Mahmud
EUSFLAT
2003
143views Fuzzy Logic» more  EUSFLAT 2003»
13 years 9 months ago
Prediction of surface roughness in ultraprecision turning using fuzzy logic
Ultraprecision turning is a manufacturing process used to generate a high surface roughness in precision components, and its input-output relationships are highly nonlinear. Surfa...
Arup Kumar Nandi
MC
2001
116views Computer Science» more  MC 2001»
13 years 9 months ago
Emotions and Multimodal Interface-Agents: A Sociological View
Designing human-computer interfaces that are easy and intuitive to use is important for the use of computer technology in general. Due to the growing complexity of information sys...
Daniel Moldt, Christian von Scheve
AAAI
2000
13 years 9 months ago
Inter-Layer Learning Towards Emergent Cooperative Behavior
As applications for artificially intelligent agents increase in complexity we can no longer rely on clever heuristics and hand-tuned behaviors to develop their programming. Even t...
Shawn Arseneau, Wei Sun, Changpeng Zhao, Jeremy R....
CORR
2008
Springer
86views Education» more  CORR 2008»
13 years 7 months ago
Design by Measure and Conquer, A Faster Exact Algorithm for Dominating Set
The measure and conquer approach has proven to be a powerful tool to analyse exact algorithms for combinatorial problems, like Dominating Set and Independent Set. In this paper, we...
Johan M. M. van Rooij, Hans L. Bodlaender