Traditional hop-by-hop dynamic routing makes inefficient use of network resources as it forwards packets along already congested shortest paths while uncongested longer paths may b...
Minsoo Lee, Xiaohui Ye, Dan Marconett, Samuel John...
This paper describes our study into the concept of using rewards in a classifier system applied to the acquisition of decision-making algorithms for agents in a soccer game. Our a...
AbstractWe describe Utile Coordination, an algorithm that allows a multiagent system to learn where and how to coordinate. The method starts with uncoordinated learners and maintai...
Jelle R. Kok, Pieter Jan't Hoen, Bram Bakker, Niko...
Abstract. Social conventions are useful self-sustaining protocols for groups to coordinate behavior without a centralized entity enforcing coordination. The emergence of such conve...
Tetris is a falling block game where the player’s objective is to arrange a sequence of different shaped tetrominoes smoothly in order to survive. In the intelligence games, ag...