In several agent-oriented scenarios in the real world, an autonomous agent that is situated in an unknown environment must learn through a process of trial and error to take actio...
In this paper we propose a multiagent architecture for implementing concurrent reinforcement learning, an approach where several agents, sharing the same environment, perceptions ...
The goal of adaptive game AI is to enhance computercontrolled game-playing agents with (1) the ability to selfcorrect mistakes, and (2) creativity in responding to new situations....
Timor Timuri, Pieter Spronck, H. Jaap van den Heri...
A general game player is an agent capable of taking as input a description of a game’s rules in a formal language and proceeding to play without any subsequent human input. To do...
In this paper, we investigate the use of parallelization in reinforcement learning (RL), with the goal of learning optimal policies for single-agent RL problems more quickly by us...