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» Rule value reinforcement learning for cognitive agents
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ATAL
2009
Springer
14 years 2 months ago
An empirical analysis of value function-based and policy search reinforcement learning
In several agent-oriented scenarios in the real world, an autonomous agent that is situated in an unknown environment must learn through a process of trial and error to take actio...
Shivaram Kalyanakrishnan, Peter Stone
ESANN
2006
13 years 9 months ago
A multiagent architecture for concurrent reinforcement learning
In this paper we propose a multiagent architecture for implementing concurrent reinforcement learning, an approach where several agents, sharing the same environment, perceptions ...
Victor Uc Cetina
AIIDE
2007
13 years 10 months ago
Automatic Rule Ordering for Dynamic Scripting
The goal of adaptive game AI is to enhance computercontrolled game-playing agents with (1) the ability to selfcorrect mistakes, and (2) creativity in responding to new situations....
Timor Timuri, Pieter Spronck, H. Jaap van den Heri...
ECML
2007
Springer
14 years 1 months ago
Graph-Based Domain Mapping for Transfer Learning in General Games
A general game player is an agent capable of taking as input a description of a game’s rules in a formal language and proceeding to play without any subsequent human input. To do...
Gregory Kuhlmann, Peter Stone
AAMAS
2007
Springer
13 years 7 months ago
Parallel Reinforcement Learning with Linear Function Approximation
In this paper, we investigate the use of parallelization in reinforcement learning (RL), with the goal of learning optimal policies for single-agent RL problems more quickly by us...
Matthew Grounds, Daniel Kudenko