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ICTAI
2002
IEEE
14 years 17 days ago
Calculus of Variations in Discrete Space for Constrained Nonlinear Dynamic Optimization
In this paper, we propose new dominance relations that can speed up significantly the solution process of nonlinear constrained dynamic optimization problems in discrete time and...
Yixin Chen, Benjamin W. Wah
AIIDE
2008
13 years 10 months ago
Logical Agents for Language and Action
Game developers are faced with the difficult task of creating non-player characters with convincing behavior. This commonly involves an exhaustive specification of their actions i...
Martin Magnusson, Patrick Doherty
AIPS
2010
13 years 7 months ago
Iterative Learning of Weighted Rule Sets for Greedy Search
Greedy search is commonly used in an attempt to generate solutions quickly at the expense of completeness and optimality. In this work, we consider learning sets of weighted actio...
Yuehua Xu, Alan Fern, Sung Wook Yoon
ICAT
2006
IEEE
14 years 1 months ago
An Animation System for Imitation of Object Grasping in Virtual Reality
Interactive virtual characters are nowadays commonplace in games, animations, and Virtual Reality (VR) applications. However, relatively few work has so far considered the animatio...
Matthias Weber, Guido Heumer, Heni Ben Amor, Bernh...
GECCO
2005
Springer
116views Optimization» more  GECCO 2005»
14 years 1 months ago
Terrain generation using genetic algorithms
We propose a method for applying genetic algorithms to create 3D terrain data sets. Existing procedural algorithms for generation of terrain have several shortcomings. The most po...
TeongJoo Ong, Ryan Saunders, John Keyser, John J. ...