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ICC
2007
IEEE
161views Communications» more  ICC 2007»
14 years 2 months ago
Optimizing Multiplayer Gaming Protocols for Heterogeneous Network Environment
— The paper is concerned with a novel adaptive game server protocol optimization to combat network latencies in the case of heterogeneous network environment. In this way, game p...
Zsolt Kenesi, Gábor Kiss, János Leve...
TVCG
2010
165views more  TVCG 2010»
13 years 6 months ago
A Visual Backchannel for Large-Scale Events
—We introduce the concept of a Visual Backchannel as a novel way of following and exploring online conversations about large-scale events. Microblogging communities, such as Twit...
Marian Dörk, Daniel M. Gruen, Carey Williamso...
ICDCS
2012
IEEE
11 years 10 months ago
G-COPSS: A Content Centric Communication Infrastructure for Gaming Applications
—With users increasingly focused on an online world, an emerging challenge for the network infrastructure is the need to support Massively Multiplayer Online Role Playing Games (...
Jiachen Chen, Mayutan Arumaithurai, Xiaoming Fu, K...
ICCV
2009
IEEE
15 years 25 days ago
Learning a dense multi-view representation for detection, viewpoint classification and synthesis of object categories
Recognizing object classes and their 3D viewpoints is an important problem in computer vision. Based on a partbased probabilistic representation [31], we propose a new 3D object...
Hao Su, Min Sun, Li Fei-Fei, Silvio Savarese
SOFSEM
2010
Springer
14 years 4 months ago
Flavors of KWQL, a Keyword Query Language for a Semantic Wiki
Abstract. This article introduces KWQL, spoken “quickel”, a rulebased query language for a semantic wiki based on the label-keyword query paradigm. KWQL allows for rich combine...
François Bry, Klara A. Weiand