The increasing popularity of high-volume performancecritical Internet applications calls for a scalable server design that allows meeting individual response-time guarantees. Cons...
We propose DotSlash, a self-configuring and scalable rescue system, for handling web hotspots at dynamic content web sites. To support load migration for dynamic content, an orig...
State-of-the-art Massively Multiplayer Games such as EverQuest and Ultima Online are currently implemented as client-server systems. Although this approach allows the development ...
—In industries such as healthcare, there is a need to electronically share privacy-sensitive data across distinct organizations. We show how this can be done while allowing organ...
Many modern applications, from Grid computing to RSS handling, need to support data processing in a distributed environment. Currently, most such applications are implemented usin...