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» SPICE: Simulated Pore Interactive Computing Environment
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CGF
2007
149views more  CGF 2007»
13 years 9 months ago
Interactive Simulation of the Human Eye Depth of Field and Its Correction by Spectacle Lenses
This paper describes a fast rendering algorithm for verification of spectacle lens design. Our method simulates refraction corrections of astigmatism as well as myopia or presbyo...
Masanori Kakimoto, Tomoaki Tatsukawa, Yukiteru Muk...
CORR
2010
Springer
167views Education» more  CORR 2010»
13 years 9 months ago
Development of a Context Aware Virtual Smart Home Simulator
Context awareness is the most important research area in ubiquitous computing. In particular, for smart home, context awareness attempts to bring the best services to the home hab...
Tam Van Nguyen, Huy Anh Nguyen, Deokjai Choi
IWCMC
2010
ACM
13 years 11 months ago
Decentralized service composition in pervasive computing environments
In a pervasive computing environment, the devices are embedded in the physical world, providing services and interconnected by a communication network. Composition of these servic...
Joanna Izabela Siebert, Jiannong Cao, Long Cheng, ...
IJISEC
2007
119views more  IJISEC 2007»
13 years 9 months ago
An incentive compatible reputation mechanism for ubiquitous computing environments
The vision of ubiquitous computing is becoming a reality thanks to the advent of portable devices and the advances in wireless networking technologies. It aims to facilitate user ...
Jinshan Liu, Valérie Issarny
CCGRID
2006
IEEE
14 years 3 months ago
Integrating the HLA RTI Services with Scilab
This paper describes the integration of the High Level Architecture (HLA), an IEEE standard for distributed interactive simulation, with a scientific software package (Scilab) and...
Thitima Theppaya, Pichaya Tandayya, Chatchai Janta...