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» SPICE: Simulated Pore Interactive Computing Environment
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ATAL
2005
Springer
14 years 2 months ago
The use of emotions to create believable agents in a virtual environment
In the past emotions have been dismissed as a distraction to the logical, scientific thought process. More recently however, the importance of emotion in human-like intelligence a...
Karthi Selvarajah, Debbie Richards
ICCV
2007
IEEE
14 years 3 months ago
Real Time Body Pose Tracking in an Immersive Training Environment
Abstract. We describe a visual communication application for a dark, theaterlike interactive virtual simulation training environment. Our system visually estimates and tracks the b...
Chi-Wei Chu, Ramakant Nevatia
SIGGRAPH
2010
ACM
13 years 11 months ago
A synthetic-vision based steering approach for crowd simulation
In the everyday exercise of controlling their locomotion, humans rely on their optic flow of the perceived environment to achieve collision-free navigation. In crowds, in spite o...
Jan Ondrej, Julien Pettré, Anne-Hélène Olivier,...
CIG
2005
IEEE
14 years 2 months ago
Building Reactive Characters for Dynamic Gaming Environments
Interactive computer games are widely seen as a killer application domain for Artificial Intelligence (AI) [8]. Quite apart from the significant size of the games market in terms...
Peter Blackburn, Barry O'Sullivan
HUC
2007
Springer
14 years 3 months ago
Exploiting Social Interactions in Mobile Systems
Abstract. The popularity of handheld devices has created a flurry of research activity into new protocols and applications that can handle and exploit the defining characteristic...
Andrew G. Miklas, Kiran K. Gollu, Kelvin K. W. Cha...