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» SPICE: Simulated Pore Interactive Computing Environment
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CCGRID
2006
IEEE
14 years 3 months ago
Integrating Gridcomputing and Metamodeling
Simulation and optimization of complex mechanical and electronical systems is a very time consuming and computationally intensive task. Therefore, metamodeling techniques are ofte...
Dirk Gorissen, Wouter Hendrickx, Karel Crombecq, T...
SI3D
2009
ACM
14 years 4 months ago
Crowd patches: populating large-scale virtual environments for real-time applications
Populating virtual environments (VEs) with large crowds is a subject that has been tackled for several years. Solutions have been proposed to offer realistic trajectories as well ...
Barbara Yersin, Jonathan Maïm, Julien Pettr&e...
CHI
2009
ACM
14 years 9 months ago
Magic cards: a paper tag interface for implicit robot control
Typical Human Robot Interaction (HRI) assumes that the user explicitly interacts with robots. However, explicit control with robots can be unnecessary or even undesirable in certa...
Shengdong Zhao, Koichi Nakamura, Kentaro Ishii, Ta...
MICAI
2005
Springer
14 years 2 months ago
Agent-Based Simulation Replication: A Model Driven Architecture Approach
In Multi-agent based simulation (MABS) systems, computational models are built as multi-agent systems (MAS). Replication of these models can contribute to improve the reliability o...
Candelaria Sansores, Juan Pavón
CGVR
2006
13 years 10 months ago
Real-time Computation of Area Shadows - A Geometrical Algorithm
The computation of soft shadows created by area light sources is a well-known problem in computer graphics. Due to the complexity of the problem, soft shadows commonly are generat...
Michael Boehl, Wolfgang Stürzlinger