Sciweavers

390 search results - page 57 / 78
» SPICE: Simulated Pore Interactive Computing Environment
Sort
View
SIGGRAPH
1999
ACM
14 years 1 months ago
Modeling and Rendering of Weathered Stone
Stone is widespread in its use as a building material and artistic medium. One of its most remarkable qualities is that it changes appearance as it interacts with the environment....
Julie Dorsey, Alan Edelman, Henrik Wann Jensen, Ju...
FLAIRS
2000
13 years 10 months ago
Autonomous Automobile Behavior through Context-Based Reasoning
Today's driving simulators are used in vehicle research and design as well as in training. However, most simulators are not convincing because the degree of realism is not ad...
Fernando G. Gonzalez, Patrick Grejs, Avelino J. Go...
CGA
1999
13 years 8 months ago
Dynamics Modeling and Culling
emsintovirtualenvironments,whileabstracting the modeling process as much as possible. To achieve efficiency,weconcentrateoncullingdynamicalsystems: if the system is not in view, we...
Stephen Chenney, Jeffrey Ichnowski, David A. Forsy...
HAPTICS
2010
IEEE
14 years 1 months ago
The Core Skills Trainer: A Set of Haptic Games for Practicing Key Clinical Skills
Abstract. A new approach to teaching the skills used by health professionals during hands-on (palpation-based) examinations and procedures is reported, where students practice indi...
Sarah Baillie, Neil Forrest, Tierney Kinnison
SI3D
2003
ACM
14 years 2 months ago
Snap-together motion: assembling run-time animations
Many virtual environments and games must be populated with synthetic characters to create the desired experience. These characters must move with sufficient realism, so as not to...
Michael Gleicher, Hyun Joon Shin, Lucas Kovar, And...