Sciweavers

390 search results - page 70 / 78
» SPICE: Simulated Pore Interactive Computing Environment
Sort
View
RT
2001
Springer
14 years 10 days ago
Real-Time High Dynamic Range Texture Mapping
This paper presents a technique for representing and displaying high dynamic-range texture maps (HDRTMs) using current graphics hardware. Dynamic range in real-world environments o...
Jonathan Cohen, Chris Tchou, Tim Hawkins, Paul E. ...
CCGRID
2005
IEEE
14 years 1 months ago
A grid-based HIV expert system
ABSTRACT. Objectives. This paper addresses Grid-based integration and access of distributed data from infectious disease patient databases, literature on in-vitro and in-vivo pharm...
Peter M. A. Sloot, Alexander Boukhanovsky, Wilco K...
FDG
2009
ACM
14 years 17 days ago
Affective game engines: motivation and requirements
The tremendous advances in gaming technologies over the past decade have focused primarily on the physical realism of the game environment and game characters, and the complexity ...
Eva Hudlicka
SIGGRAPH
1996
ACM
14 years 1 days ago
Flow and Changes in Appearance
An important, largely unexplored area of computer image generation is the simulation of weathering and its effects on appearance. Weathering results from the interaction of the en...
Julie Dorsey, Hans Køhling Pedersen, Pat Ha...
TOG
2008
174views more  TOG 2008»
13 years 7 months ago
Real-time smoke rendering using compensated ray marching
We present a real-time algorithm called compensated ray marching for rendering of smoke under dynamic low-frequency environment lighting. Our approach is based on a decomposition ...
Kun Zhou, Zhong Ren, Stephen Lin, Hujun Bao, Baini...