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EL
2002
181views more  EL 2002»
13 years 7 months ago
Aspects of networking in multiplayer computer games
Distributed, real-time multiplayer computer games (MCGs) are in the vanguard of utilizing the networking possibilities. Although related research have been done in military simulat...
Jouni Smed, Timo Kaukoranta, Harri Hakonen
SASN
2003
ACM
14 years 23 days ago
Admission control in Peer-to-Peer: design and performance evaluation
Peer-to-Peer (P2P) applications and services are very common in today’s computing. The popularity of the P2P paradigm prompts the need for specialized security services which ma...
Nitesh Saxena, Gene Tsudik, Jeong Hyun Yi
CCS
2008
ACM
13 years 9 months ago
SNAPP: stateless network-authenticated path pinning
This paper examines a new building block for next-generation networks: SNAPP, or Stateless Network-Authenticated Path Pinning. SNAPP-enabled routers securely embed their routing d...
Bryan Parno, Adrian Perrig, Dave Andersen
PDPTA
2004
13 years 9 months ago
Semantic Extensions for the Virtual Enterprise's Grid Infastructure
Construction activities take place in what can be called a dynamic virtual organization (VO). VOs require a secure, reliable, scalable information infrastructure that allows collab...
Ziga Turk, Vlado Stankovski, Matevz Dolenc, Tomo C...
PDPTA
2004
13 years 9 months ago
An Integrated Global Service for File Transfer and Management in a Network (FTM)
The management and access of distributed informational resources has emerged as an important requirement for scientific simulations using high-performance computing facilities. Bot...
Jim Almond, Peggy Lindner