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CGF
2006
198views more  CGF 2006»
13 years 10 months ago
Real-Time Weighted Pose-Space Deformation on the GPU
WPSD (Weighted Pose Space Deformation) is an example based skinning method for articulated body animation. The per-vertex computation required in WPSD can be parallelized in a SIM...
Taehyun Rhee, John P. Lewis, Ulrich Neumann
CVGIP
2006
116views more  CVGIP 2006»
13 years 10 months ago
Autonomous behaviors for interactive vehicle animations
We present a method for synthesizing animations of autonomous space, water, and land-based vehicles in games or other interactive simulations. Controlling the motion of such vehic...
Jared Go, Thuc D. Vu, James J. Kuffner
IJON
2008
158views more  IJON 2008»
13 years 10 months ago
Blind separation of convolutive image mixtures
Convolutive mixtures of images are common in photography of semi-reflections. They also occur in microscopy and tomography. Their formation process involves focusing on an object ...
Sarit Shwartz, Yoav Y. Schechner, Michael Zibulevs...
INTEGRATION
2008
87views more  INTEGRATION 2008»
13 years 10 months ago
SafeResynth: A new technique for physical synthesis
Physical synthesis is a relatively young field in Electronic Design Automation. Many published optimizations for physical synthesis end up hurting the quality of the final design,...
Kai-Hui Chang, Igor L. Markov, Valeria Bertacco
MTA
2006
125views more  MTA 2006»
13 years 10 months ago
QCWS: an implementation of QoS-capable multimedia web services
QoS, that defines service quality such as latency, availability, timeliness and reliability, is important for web applications that provide real-time information, multimedia conte...
Tao Yu, Kwei-Jay Lin