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NOSSDAV
2009
Springer
14 years 2 months ago
SLIPstream: scalable low-latency interactive perception on streaming data
A critical problem in implementing interactive perception applications is the considerable computational cost of current computer vision and machine learning algorithms, which typ...
Padmanabhan Pillai, Lily B. Mummert, Steven W. Sch...
ICMCS
2009
IEEE
114views Multimedia» more  ICMCS 2009»
13 years 5 months ago
Pattern-Push: A low-delay mesh-push scheduling for live peer-to-peer streaming
In live peer-to-peer (P2P) streaming, each peer (child) has a number of supplying parents whose packets have to be scheduled and delivered in time for continuous playback at the c...
Guifeng Zheng, S.-H. Gary Chan, Xiaonan Luo, Ali C...
ASIAN
2004
Springer
180views Algorithms» more  ASIAN 2004»
14 years 1 months ago
Counting by Coin Tossings
Abstract. This text is an informal review of several randomized algorithms that have appeared over the past two decades and have proved instrumental in extracting efficiently quant...
Philippe Flajolet
TKDE
1998
134views more  TKDE 1998»
13 years 7 months ago
Unified Data Model for Representing Multimedia, Timeline, and Simulation Data
—This paper describes a unified data model that represents multimedia, timeline, and simulation data utilizing a single set of related data modeling constructs. A uniform model f...
John D. N. Dionisio, Alfonso F. Cardenas
IPTPS
2005
Springer
14 years 1 months ago
Evaluating DHT-Based Service Placement for Stream-Based Overlays
Stream-based overlay networks (SBONs) are one approach to implementing large-scale stream processing systems. A fundamental consideration in an SBON is that of service placement, ...
Peter R. Pietzuch, Jeffrey Shneidman, Jonathan Led...