In this paper we present a volumetric lighting model, which simulates scattering as well as shadowing in order to generate high quality volume renderings. By approximating light t...
We investigate the limits of communication over the discrete-time Additive White Gaussian Noise (AWGN) channel, when the channel output is quantized using a small number of bits. W...
We present a novel approach to estimate the time delay between light curves of multiple images in a gravitationally lensed system, based on Kernel methods in the context of machine...
Juan C. Cuevas-Tello, Peter Tino, Somak Raychaudhu...
New Particle Swarm Optimization (PSO) methods for dynamic and noisy function optimization are studied in this paper. The new methods are based on the hierarchical PSO (H-PSO) and a...
This paper presents a technique for creating a smooth, closed surface from a set of 2D contours, which have been extracted from a 3D scan. The technique interprets the pixels that...
Ilya Braude, Jeffrey Marker, Ken Museth, Jonathan ...