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WWW
2005
ACM
14 years 8 months ago
An environment for collaborative content acquisition and editing by coordinated ubiquitous devices
Digital content is not only stored by servers on the Internet, but also on various embedded devices belonging to ubiquitous networks. In this paper, we propose a content processin...
Yutaka Kidawara, Tomoyuki Uchiyama, Katsumi Tanaka
VLSID
2007
IEEE
154views VLSI» more  VLSID 2007»
14 years 7 months ago
Model Based Test Generation for Microprocessor Architecture Validation
Functional validation of microprocessors is growing in complexity in current and future microprocessors. Traditionally, the different components (or validation collaterals) used i...
Sreekumar V. Kodakara, Deepak Mathaikutty, Ajit Di...
CHI
2004
ACM
14 years 7 months ago
The usability of massively multiplayer online roleplaying games: designing for new users
This study examines the usability challenges faced by new players of massively multiplayer online role-playing games (MMORPGs), one of the fastest-growing segments of the video ga...
Steve Cornett
CHI
2001
ACM
14 years 7 months ago
ConNexus to awarenex: extending awareness to mobile users
We explored the use of awareness information to facilitate communication by developing a series of prototypes. The ConNexus prototype integrates awareness information, instant mes...
John C. Tang, Nicole Yankelovich, James Begole, Ma...
SIGMOD
2008
ACM
145views Database» more  SIGMOD 2008»
14 years 7 months ago
The Claremont report on database research
In late May, 2008, a group of database researchers, architects, users and pundits met at the Claremont Resort in Berkeley, California to discuss the state of the research field an...
Rakesh Agrawal, Anastasia Ailamaki, Philip A. Bern...