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» Scalability for Virtual Worlds
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ICPP
1989
IEEE
15 years 8 months ago
Exploring "Multiple Worlds" in Parallel
We examine computing alternative solutions to a problem in parallel to improve response time. Problems with exploring multiple alternatives in parallel include (1) side-effects an...
Jonathan M. Smith, Gerald Q. Maguire Jr.
AINA
2005
IEEE
15 years 10 months ago
Scalable Collision Detection for Massively Multiplayer Online Games
We describe approaches for satisfying the real-time collision detection requirements of distributed virtual environments. We assume a distributed virtual environment is deployed u...
Graham Morgan, Kier Storey
ATAL
2005
Springer
15 years 10 months ago
Humans and agents in 3D electronic institutions
In this paper we propose the use of 3D Virtual Worlds for the visualization of Electronic Institutions. We show how 3D representation helps to open Electronic Institutions to huma...
Anton Bogdanovych, Helmut Berger, Carles Sierra, S...
COOPIS
2002
IEEE
15 years 9 months ago
A Human Based Perception Model for Cooperative Intelligent Virtual Agents
Interactive virtual worlds provide a powerful medium for experimental learning and entertainment. Nowadays, virtual environments often incorporate human-like embodied virtual agent...
Pilar Herrero, Angélica de Antonio
WISES
2003
15 years 5 months ago
Using a Java Optimized Processor in a Real World Application
— Java, a popular programming language on desktop systems, is rarely used in embedded systems. Some features of Java, like thread support in the language, could greatly simplify ...
Martin Schoeberl