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» Scalability for Virtual Worlds
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160
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MM
2009
ACM
196views Multimedia» more  MM 2009»
15 years 11 months ago
Mirror world navigation for mobile users based on augmented reality
Finding a destination in unfamiliar environments of complex office building or shopping mall has been always bothering us in daily life. Fine-scale directional guidance, a combina...
Patricia P. Wang, Tao Wang, Dayong Ding, Yimin Zha...
132
Voted
CW
2003
IEEE
15 years 10 months ago
PRESENCE : The Sense of Believability of Inaccessible Worlds
With the development of new instruments as telecommunication, teleoperation, computer representation tools, human beings are commonly in situation to perceive and act on spaces th...
Annie Luciani, Daniela Urma, Sylvain Marliè...
HT
2003
ACM
15 years 10 months ago
Paper chase revisited: a real world game meets hypermedia
In this short paper, we present a location aware mobile game which lets users play a paper chase game on a mobile device. By using their physical movement and location in the real...
Susanne Boll, Jens Krösche, Christian Wegener
148
Voted
PDIS
1996
IEEE
15 years 8 months ago
Querying the World Wide Web
The World Wide Web is a large, heterogeneous, distributedcollectionof documents connected by hypertext links. The most common technologycurrently used for searching the Web depend...
Alberto O. Mendelzon, George A. Mihaila, Tova Milo
178
Voted
IWEB
1998
15 years 6 months ago
Using Java for the Coordination of Workflows in the World Wide Web
In this paper we introduce a workflow management system, called WebFlow, which is based on the world wide web and Java as its basic technologies. Java is used as the build time (m...
Michael Weber, Torsten Illmann