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ECRTS
2004
IEEE
13 years 11 months ago
An Architecture for Real-Time Active Content Distribution
The phenomenal growth of the world-wide web has made it the most popular Internet application today. Web caching and content distribution services have been recognized as valuable...
Chengdu Huang, Seejo Sebastine, Tarek F. Abdelzahe...
ICPADS
1998
IEEE
13 years 12 months ago
Probability Based Replacement Algorithm for WWW Server Arrays
This paper describes a scalable Web server array architecture which uses a caching policy called Probability Based Replacement (PBR) algorithm [5, 6]. The server array consists of...
K. H. Yeung, K. W. Suen
HAPTICS
2009
IEEE
14 years 2 months ago
Remote dynamic proxies for wave-based peer-to-peer haptic interaction
This paper introduces a distributed haptic control architecture that can render direct interaction between users in addition to cooperative manipulation of virtual objects. The pr...
Zhi Li, Daniela Constantinescu
NETGAMES
2003
ACM
14 years 25 days ago
A fair message exchange framework for distributed multi-player games
—This paper presents a framework for message delivery in real-time multi-player distributed interactive games that use the client-server model. Based on this framework, we propos...
Katherine Guo, Sarit Mukherjee, Sampath Rangarajan...
SOSP
2001
ACM
14 years 4 months ago
Wide-Area Cooperative Storage with CFS
The Cooperative File System (CFS) is a new peer-to-peer readonly storage system that provides provable guarantees for the efficiency, robustness, and load-balance of file storag...
Frank Dabek, M. Frans Kaashoek, David R. Karger, R...