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» Scalable Resource Management in High Performance Computers
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P2P
2009
IEEE
189views Communications» more  P2P 2009»
16 years 1 months ago
Badumna Network Suite: A Decentralized Network Engine for Massively Multiplayer Online Applications
We present Badumna Network Suite, a network engine for Massively Multiplayer Online (MMO) applications. MMO applications such as World of Warcraft and Second Life use client-serve...
Santosh Kulkarni
TKDE
1998
77views more  TKDE 1998»
15 years 6 months ago
Techniques for Update Handling in the Enhanced Client-Server DBMS
—The Client-Server computing paradigm has significantly influenced the way modern Database Management Systems are designed and built. In such systems, clients maintain data pages...
Alex Delis, Nick Roussopoulos
SC
2009
ACM
16 years 1 months ago
Evaluating use of data flow systems for large graph analysis
Large graph analysis has become increasingly important and is widely used in many applications such as web mining, social network analysis, biology, and information retrieval. The...
Andy Yoo, Ian Kaplan
WETICE
2009
IEEE
16 years 1 months ago
A Gossip-Based Distributed Social Networking System
—Social networking web sites, which allow users to create identities and link them to friends who have also created identities, are highly popular. Systems such as Facebook and M...
S. M. A. Abbas, Johan A. Pouwelse, Dick H. J. Epem...
INFOCOM
2006
IEEE
16 years 9 days ago
Scheduling in Non-Blocking Buffered Three-Stage Switching Fabrics
— Three-stage non-blocking switching fabrics are the next step in scaling current crossbar switches to many hundreds or few thousands of ports. Congestion (output contention) man...
Nikolaos Chrysos, Manolis Katevenis