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» Scalable computation of acyclic joins
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SIGCOMM
2009
ACM
14 years 2 months ago
Matchmaking for online games and other latency-sensitive P2P systems
– The latency between machines on the Internet can dramatically affect users’ experience for many distributed applications. Particularly, in multiplayer online games, players s...
Sharad Agarwal, Jacob R. Lorch
ISPAN
2005
IEEE
14 years 1 months ago
Supervised Peer-to-Peer Systems
In this paper we present a general methodology for designing supervised peer-to-peer systems. A supervised peer-to-peer system is a system in which the overlay network is formed b...
Kishore Kothapalli, Christian Scheideler
HPDC
2006
IEEE
14 years 1 months ago
WOW: Self-Organizing Wide Area Overlay Networks of Virtual Workstations
— This paper describes WOW, a distributed system that combines virtual machine, overlay networking and peerto-peer techniques to create scalable wide-area networks of virtual wor...
Arijit Ganguly, Abhishek Agrawal, P. Oscar Boykin,...
PERCOM
2010
ACM
13 years 11 months ago
Ad-hoc voice-based group communication
Abstract—People waste many hours driving each day. Although unavoidable, this time can be very boring to motorists. Similar to people taking mass transit who often pass the time ...
Lu Han, Stephen Smaldone, Pravin Shankar, James Bo...
ICDE
2009
IEEE
219views Database» more  ICDE 2009»
14 years 9 months ago
Distance Oracles for Spatial Networks
The popularity of location-based services and the need to do real-time processing on them has led to an interest in performing queries on transportation networks, such as finding s...
Jagan Sankaranarayanan, Hanan Samet