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IPPS
1998
IEEE
14 years 1 months ago
Rendering Computer Animations on a Network of Workstations
Rendering high-quality computer animations requires intensive computation, and therefore a large amount of time. One way to speed up this process is to devise rendering algorithms...
Timothy D. Davis, Edward W. Davis
HCW
2000
IEEE
14 years 1 months ago
Reliable Cluster Computing with a New Checkpointing RAID-x Architecture
In a serverless cluster of PCs or workstations, the cluster must allow remote file accesses or parallel I/O directly performed over disks distributed to all client nodes. We intro...
Kai Hwang, Hai Jin, Roy S. C. Ho, Wonwoo Ro
IPPS
2010
IEEE
13 years 7 months ago
Improving the performance of Uintah: A large-scale adaptive meshing computational framework
Abstract--Uintah is a highly parallel and adaptive multiphysics framework created by the Center for Simulation of Accidental Fires and Explosions in Utah. Uintah, which is built up...
Justin Luitjens, Martin Berzins
IFIP12
2008
13 years 10 months ago
P-Prism: A Computationally Efficient Approach to Scaling up Classification Rule Induction
Top Down Induction of Decision Trees (TDIDT) is the most commonly used method of constructing a model from a dataset in the form of classification rules to classify previously unse...
Frederic T. Stahl, Max A. Bramer, Mo Adda
SIGARCH
2008
73views more  SIGARCH 2008»
13 years 9 months ago
Servo: a programming model for many-core computing
Conventional programming models were designed to be used by expert programmers for programming for largescale multiprocessors, distributed computational clusters, or specialized p...
Nicolas Zea, John Sartori, Rakesh Kumar