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IJVR
2007
85views more  IJVR 2007»
13 years 8 months ago
Detection of Landmarks for Clustering of Online-Game Players
—Understanding of player behaviors is an important issue to keep online games interesting to their players. Focusing on player movement, in our previous work, we proposed a metho...
Ruck Thawonmas, Masayoshi Kurashige, Kuan-Ta Chen
TIT
2008
127views more  TIT 2008»
13 years 8 months ago
Max-Product for Maximum Weight Matching: Convergence, Correctness, and LP Duality
Abstract--Max-product "belief propagation" (BP) is an iterative, message-passing algorithm for finding the maximum a posteriori (MAP) assignment of a discrete probability...
Mohsen Bayati, Devavrat Shah, Mayank Sharma
TOG
2008
136views more  TOG 2008»
13 years 8 months ago
Interactive normal reconstruction from a single image
We present an interactive system for reconstructing surface normals from a single image. Our approach has two complementary contributions. First, we introduce a novel shape-from-s...
Tai-Pang Wu, Jian Sun, Chi-Keung Tang, Heung-Yeung...
CCR
2004
113views more  CCR 2004»
13 years 8 months ago
Implementing aggregation and broadcast over Distributed Hash Tables
Peer-to-peer (P2P) networks represent an effective way to share information, since there are no central points of failure or bottleneck. However, the flip side to the distributive...
Ji Li, Karen R. Sollins, Dah-Yoh Lim
CG
2004
Springer
13 years 8 months ago
Surface processing methods for point sets using finite elements
We present a framework for processing point-based surfaces via partial differential equations (PDEs). Our framework efficiently and effectively brings well-known PDE-based process...
Ulrich Clarenz, Martin Rumpf, Alexandru Telea