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» Scanning 3D Full Human Bodies Using Kinects
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CVPR
2005
IEEE
13 years 9 months ago
Monocular 3-D Tracking of the Golf Swing
We propose an approach to incorporating dynamic models into the human body tracking process that yields full 3– D reconstructions from monocular sequences. We formulate the trac...
Raquel Urtasun, David J. Fleet, Pascal Fua
AMDO
2010
Springer
13 years 6 months ago
Estimating 3D Pose via Stochastic Search and Expectation Maximization
In this paper an approach is described to estimate 3D pose using a part based stochastic method. A proposed representation of the human body is explored defined over joints that e...
Ben Daubney, Xianghua Xie
CHI
2005
ACM
14 years 7 months ago
Smart laser-scanner for 3D human-machine interface
The problem of tracking hands and fingers on natural scenes has received much attention using passive acquisition vision systems and computationally intense image processing. We a...
Álvaro Cassinelli, Masatoshi Ishikawa, St&e...
AIPR
2008
IEEE
13 years 9 months ago
Full body tracking using an agent-based architecture
We present an agent-based full body tracking and 3D animation system to generate motion data using stereo calibrated cameras. The novelty of our approach is that agents are bound t...
Bing Fang, Liguang Xie, Pak-Kiu Chung, Yong Cao, F...
SI3D
2003
ACM
14 years 21 days ago
An automatic modeling of human bodies from sizing parameters
In this paper, we present an automatic, runtime modeler for modeling realistic, animatable human bodies. A user can generate a new model or modify an existing one simply by inputt...
Hyewon Seo, Nadia Magnenat-Thalmann