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JVCA
2002
157views more  JVCA 2002»
13 years 9 months ago
Planning characters' behaviour in interactive storytelling
In this paper, we describe a method for implementing the behaviour of artificial actors in the context of interactive storytelling. We have developed a fully implemented prototype...
Marc Cavazza, Fred Charles, Steven J. Mead
IRI
2007
IEEE
14 years 4 months ago
Acronym-Expansion Recognition and Ranking on the Web
The paper presents a study on large-scale automatic extraction of acronyms and associated expansions from Web data and from the user interactions with this data through Web search...
Alpa Jain, Silviu Cucerzan, Saliha Azzam
LADS
2007
Springer
14 years 4 months ago
Extending the MaSE Methodology for the Development of Embedded Real-Time Systems
Embedded real-time systems play an important role in various application areas like plant automation, product automation or car electronics. In recent years a considerable growth i...
Iman Badr, Hisham Mubarak, Peter Göhner
RE
2005
Springer
14 years 3 months ago
Quality Analysis of NL Requirements: An Industrial Case Study
Nowadays common practice indicates that the Requirement Engineering (RE) process critically influences the success of the system development life cycle. Several commercial tools ...
Antonio Bucchiarone, Stefania Gnesi, P. Pierini
GAMEON
2003
13 years 11 months ago
An Actor Architecture to Develop Games for Blind Children
In this article, we are interested in providing a framework to develop games for visually impaired or blind children. In this context, we propose a tool set to ease the creation o...
Cyrille Bertelle, Antoine Dutot, Sylvain Lerebourg...