Most cameras used in computer vision applications are still based on the pinhole principle inspired by our own eyes. It has been found though that this is not necessarily the opti...
We introduce an iterative algorithm for shape reconstruction from multiple images of a moving (Lambertian) object illuminated by distant (and possibly time varying) lighting. Star...
Jongwoo Lim, Jeffrey Ho, Ming-Hsuan Yang, David J....
Modeling moving and deforming objects requires capturing as much information as possible during a very short time. When using off-the-shelf hardware, this often hinders the resolu...
Physically plausible illumination at real-time framerates is often achieved using approximations. One popular example is ambient occlusion (AO), for which very simple and efficie...
Evaluating pixel shaders consumes a growing share of the computational budget for real-time applications. However, the significant temporal coherence in visible surface regions, ...
Diego F. Nehab, Pedro V. Sander, Jason Lawrence, N...