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VC
2008
132views more  VC 2008»
13 years 7 months ago
Caustic spot light for rendering caustics
It is difficult to render caustic patterns at interactive frame rates. This paper introduces new rendering techniques that relax current constraints, allowing scenes with moving, n...
Xinguo Liu, Zhao Dong, Hujun Bao, Qunsheng Peng
SIGGRAPH
1994
ACM
13 years 11 months ago
A fast shadow algorithm for area light sources using backprojection
The fast identification of shadow regions due to area light sources is necessary for realistic rendering and for discontinuity meshing for global illumination. A new shadow-determ...
George Drettakis, Eugene Fiume
PAMI
2006
122views more  PAMI 2006»
13 years 7 months ago
Total Variation Models for Variable Lighting Face Recognition
In this paper, we present the logarithmic total variation (LTV) model for face recognition under varying illumination, including natural lighting conditions, where we rarely know t...
Terrence Chen, Wotao Yin, Xiang Sean Zhou, Dorin C...
TOG
2008
102views more  TOG 2008»
13 years 7 months ago
A meshless hierarchical representation for light transport
We introduce a meshless hierarchical representation for solving light transport problems. Precomputed radiance transfer (PRT) and finite elements require a discrete representation...
Jaakko Lehtinen, Matthias Zwicker, Emmanuel Turqui...
ICPR
2008
IEEE
14 years 1 months ago
Calibration of a structured light system by observing planar object from unknown viewpoints
— A calibration method for a structured light system by observing a planar object from unknown viewpoints is proposed. A structured light system captures a 3D shape by a camera t...
Koichiro Yamauchi, Hideo Saito, Yukio Sato