It is difficult to render caustic patterns at interactive frame rates. This paper introduces new rendering techniques that relax current constraints, allowing scenes with moving, n...
The fast identification of shadow regions due to area light sources is necessary for realistic rendering and for discontinuity meshing for global illumination. A new shadow-determ...
In this paper, we present the logarithmic total variation (LTV) model for face recognition under varying illumination, including natural lighting conditions, where we rarely know t...
Terrence Chen, Wotao Yin, Xiang Sean Zhou, Dorin C...
We introduce a meshless hierarchical representation for solving light transport problems. Precomputed radiance transfer (PRT) and finite elements require a discrete representation...
Jaakko Lehtinen, Matthias Zwicker, Emmanuel Turqui...
— A calibration method for a structured light system by observing a planar object from unknown viewpoints is proposed. A structured light system captures a 3D shape by a camera t...