Prior work has shown that the global earliest-deadline-first (GEDF) scheduling algorithm ensures bounded deadline tardiness on multiprocessors with no utilization loss; therefore...
The rapid need for high bandwidth and low latency communication in distributed real-time systems is driving system architects towards high-speed switches developed for high volume...
Since wireless ad-hoc networks use shared communication medium, accesses to the medium must be coordinated to avoid packet collisions. Transmission scheduling algorithms allocate ...
Unique challenges are present when one tries to build distributed real-time applications using standard o -the-shelf systems which are in common use but are not necessarily design...
The real-time implementation of a controller typically introduces artefacts like delay and jitters that have not been considered at the design stage. As a consequence, the system ...
Manuel Lluesma, Anton Cervin, Patricia Balbastre, ...