We apply the concept of “games with a purpose” to NPcomplete mapping and scheduling problems in distributed systems and report our experiences. The particular context is a sch...
This paper deals with specific issues related to the design of distributed embedded systems implemented with mixed, event-triggered and time-triggered task sets, which communicate...
The general approach to fault tolerance in uniprocessor systems is to use time redundancy in the schedule so that any task instance can be re-executed in presence of faults during...
This paper describes new algorithms for systemlevel software synthesis, namely the scheduling and allocation of a set of complex tasks running at multiple rates on a heterogeneous...
Message Sequence Charts (MSCs) are widely used for describing interaction scenarios between the components of a distributed system. Consequently, worst-case response time estimati...