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ICIP
2010
IEEE
13 years 6 months ago
Accelerated video encoding using render context information
In this paper, we present a method to speed up video encoding of GPU rendered 3D scenes, which is particularly suited for the efficient and low-delay encoding of 3D game output as...
Philipp Fechteler, Peter Eisert
SIGGRAPH
2010
ACM
14 years 1 months ago
RepFinder: Finding Approximately Repeated Scene Elements for Image Editing
Repeated elements are ubiquitous and abundant in both manmade and natural scenes. Editing such images while preserving the repetitions and their relations is nontrivial due to over...
Ming-Ming Cheng, Fang-Lue Zhang, Niloy J. Mitra, X...
AI
2011
Springer
13 years 12 days ago
Parallelizing a Convergent Approximate Inference Method
Probabilistic inference in graphical models is a prevalent task in statistics and artificial intelligence. The ability to perform this inference task efficiently is critical in l...
Ming Su, Elizabeth Thompson
TOG
2012
184views Communications» more  TOG 2012»
11 years 11 months ago
Point sampling with general noise spectrum
Point samples with different spectral noise properties (often defined using color names such as white, blue, green, and red) are important for many science and engineering discip...
Yahan Zhou, Haibin Huang, Li-Yi Wei, Rui Wang
TVCG
2012
171views Hardware» more  TVCG 2012»
11 years 11 months ago
Region-Based Line Field Design Using Harmonic Functions
—Field design has wide applications in graphics and visualization. One of the main challenges in field design has been how to provide users with both intuitive control over the d...
Chih-Yuan Yao, Ming-Te Chi, Tong-Yee Lee, Tao Ju