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» Scripting Graphical Applications by Demonstration
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SIGGRAPH
2000
ACM
14 years 1 months ago
Interactive multi-pass programmable shading
Programmable shading is a common technique for production animation, but interactive programmable shading is not yet widely available. We support interactive programmable shading ...
Mark S. Peercy, Marc Olano, John Airey, P. Jeffrey...
CGF
2000
106views more  CGF 2000»
13 years 8 months ago
Constructive Volume Geometry
: Having evolved from volume visualisation, volume graphics is emerging as an important sub-field of computer graphics. This paper focuses on a fundamental aspect of volume graphic...
Min Chen, J. V. Tucker
GRAPHICSINTERFACE
2008
13 years 10 months ago
Single-pass GPU solid voxelization for real-time applications
In this paper, we present a single-pass technique to voxelize the interior of watertight 3D models with high resolution grids in realtime during a single rendering pass. Further, ...
Elmar Eisemann, Xavier Décoret
SIGMOD
2009
ACM
117views Database» more  SIGMOD 2009»
14 years 9 months ago
FERRY: database-supported program execution
We demonstrate the language Ferry and its editing, compilation, and execution environment FerryDeck. Ferry's type system and operations match those of scripting or programmin...
Torsten Grust, Manuel Mayr, Jan Rittinger, Tom Sch...
SI3D
2003
ACM
14 years 2 months ago
Application of the two-sided depth test to CSG rendering
Shadow mapping is a technique for doing real-time shadowing. Recent work has shown that shadow mapping hardware can be used as a second depth test in addition to the z-test. In th...
Sudipto Guha, Shankar Krishnan, Kamesh Munagala, S...