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SIBGRAPI
2005
IEEE
14 years 2 months ago
Particle Filter-Based Predictive Tracking for Robust Fish Counting
In this paper we study the use of computer vision techniques for for underwater visual tracking and counting of fishes in vivo. The methodology is based on the application of a B...
Erikson F. Morais, Mario Fernando Montenegro Campo...
SI3D
2005
ACM
14 years 2 months ago
Interactive deformation of light fields
We present a software pipeline that enables an animator to deform light fields. The pipeline can be used to deform complex objects, such as furry toys, while maintaining photo-re...
Billy Chen, Eyal Ofek, Heung-Yeung Shum, Marc Levo...
HLK
2003
IEEE
14 years 2 months ago
Generic Deformable Implicit Mesh Models for Automated Reconstruction
Deformable 3–D models can be represented either as explicit or implicit surfaces. Explicit surfaces, such as triangulations or wire-frame models, are widely accepted in the Comp...
Slobodan Ilic, Pascal Fua
SIGGRAPH
2010
ACM
14 years 1 months ago
Interactive on-surface signal deformation
We present an interactive system for the artistic control of visual phenomena visible on surfaces. Our method allows the user to intuitively reposition shadows, caustics, and indi...
Tobias Ritschel, Thorsten Thormählen, Carsten Dac...
SIGGRAPH
1998
ACM
14 years 1 months ago
Wires: A Geometric Deformation Technique
Finding effective interactive deformation techniques for complex geometric objects continues to be a challenging problem in modeling and animation. We present an approach that is ...
Karan Singh, Eugene Fiume