: We present an exact and interactive collision detection system, I-COLLIDE, for large-scale environments. Such environments are characterized by the number of objects undergoing r...
Jonathan D. Cohen, Ming C. Lin, Dinesh Manocha, Ma...
The context of this work is the search for realism and believability of Virtual Humans. Our contribution to achieve this goal is to enable Virtual Humans (VH) to react to spontane...
The contribution of this paper is a novel non-photorealistic rendering (NPR) system capable of rendering motion within a video sequence in artistic styles. A variety of cartoon-st...
This paper presents an algorithm to optimize the tradeoff between rate and expected end-to-end distortion of a video sequence transmitted over a packet network. The approach optim...
Enrico Masala, Hua Yang, Kenneth Rose, Juan Carlos...
3D models have become an essential element of multimedia applications because they provide visual effects that permit interactive exploration. As in other media types, efficient c...