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SIGGRAPH
1995
ACM
14 years 10 days ago
Interactive physically-based manipulation of discrete/continuous models
Physically-based modeling has been used in the past to support a variety of interactive modeling tasks including free-form surface design, mechanism design, constrained drawing, a...
Mikako Harada, Andrew P. Witkin, David Baraff
CVPR
2010
IEEE
14 years 4 months ago
Parallel Graph-cuts by Adaptive Bottom-up Merging
Graph-cuts optimization is prevalent in vision and graphics problems. It is thus of great practical importance to parallelize the graph-cuts optimization using today’s ubiquitou...
Jiangyu Liu, Jian Sun
VRCAI
2009
ACM
14 years 3 months ago
Segmentation of architecture shape information from 3D point cloud
Object Segmentation is an important step in object reconstruction from point cloud data of complex urban scenes and in applications to virtual environment. This paper focuses on s...
Xiaojuan Ning, Xiaopeng Zhang, Yinghui Wang, Marc ...
ICPP
2008
IEEE
14 years 3 months ago
Implementing and Exploiting Inevitability in Software Transactional Memory
—Transactional Memory (TM) takes responsibility for concurrent, atomic execution of labeled regions of code, freeing the programmer from the need to manage locks. Typical impleme...
Michael F. Spear, Michael Silverman, Luke Dalessan...
IWPSE
2007
IEEE
14 years 3 months ago
Structural analysis and visualization of C++ code evolution using syntax trees
We present a method to detect and visualize evolution patterns in C++ source code. Our method consists of three steps. First, we extract an annotated syntax tree (AST) from each v...
Fanny Chevalier, David Auber, Alexandru Telea