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ICPR
2010
IEEE
13 years 9 months ago
Near-Regular BTF Texture Model
—In this paper we present a method for seamless enlargement and editing of intricate near-regular type of bidirectional texture function (BTF) which contains simultaneously both ...
Michael Haindl, Martin Hatka
3DGIS
2006
Springer
14 years 28 days ago
Texture Generation and Mapping Using Video Sequences for 3D Building Models
Abstract Three-dimensional (3D) building model is one of the most important components in a cyber city implementation and application. This study developed an effective and highly ...
Fuan Tsai, Cheng-Hsuan Chen, Jin-Kim Liu, Kuo-Hsin...
ISCAS
2005
IEEE
141views Hardware» more  ISCAS 2005»
14 years 16 days ago
Image compression using texture modeling
Abstract— We consider the problem of improving the performance of multiwavelets-based image coders through texture parametrization. Texture parametrization is designed to achieve...
Lahouari Ghouti, Ahmed Bouridane, Mohammad K. Ibra...
SIGGRAPH
1999
ACM
13 years 11 months ago
Deep Compression for Streaming Texture Intensive Animations
This paper presents a streaming technique for synthetic texture intensive 3D animation sequences. There is a short latency time while downloading the animation, until an initial f...
Daniel Cohen-Or, Yair Mann, Shachar Fleishman
ICPR
2004
IEEE
14 years 8 months ago
BTF Image Space Utmost Compression and Modelling Method
The bidirectional texture function (BTF) describes texture appearance variations due to varying illumination and viewing conditions. This function is acquired by large number of m...
Jirí Filip, Michael Arnold, Michal Haindl