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NETGAMES
2005
ACM
14 years 1 months ago
Patch scheduling for on-line games
One of the challenges facing the on-line gaming community is the delivery of new content to players. While the initial distribution of a game is typically done via large media for...
Chris Chambers, Wu-chang Feng
IADIS
2003
13 years 9 months ago
Personalization of Information Delivery by the Use of Agents
Mass, multi-channel, network access to information requires a solution of several problems related to proper information delivery, including an important problem of adjusting data...
Jarogniew Rykowskia, Arkadiusz Juszkiewicz
ISPEC
2007
Springer
14 years 1 months ago
Achieving End-to-End Authentication in Intermediary-Enabled Multimedia Delivery Systems
Considerable research and experiment results in recent years have shown that the server-proxy-user architecture represents an efficient and scalable new paradigm for multimedia con...
Robert H. Deng, Yanjiang Yang
GLOBECOM
2007
IEEE
14 years 1 months ago
Heuristics for the Design and Optimization of Streaming Content Distribution Networks
Abstract— The design of efficient and scalable streaming Content Distribution Networks (CDNs) is an open problem of great economic interest. A key decision is the number of repl...
Sandjai Bhulai, Robert D. van der Mei, Mengxiao Wu
ICDCS
2010
IEEE
13 years 11 months ago
Publisher Placement Algorithms in Content-Based Publish/Subscribe
—Many publish/subscribe systems implement a policy for clients to join to their physically closest broker to minimize transmission delays incurred on the clients’ messages. How...
Alex King Yeung Cheung, Hans-Arno Jacobsen