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AIIDE
2008
13 years 9 months ago
Offline Planning with Hierarchical Task Networks in Video Games
Artificial intelligence (AI) technology can have a dramatic impact on the quality of video games. AI planning techniques are useful in a wide range of game components, including m...
John Paul Kelly, Adi Botea, Sven Koenig
FLAIRS
2010
13 years 9 months ago
Applying Goal Driven Autonomy to a Team Shooter Game
Dynamic changes in complex, real-time environments, such as modern video games, can violate an agent's expectations. We describe a system that responds competently to such vi...
Hector Muñoz-Avila, David W. Aha, Ulit Jaid...
ECP
1997
Springer
125views Robotics» more  ECP 1997»
13 years 11 months ago
Possibilistic Planning: Representation and Complexity
A possibilistic approach of planning under uncertainty has been developed recently. It applies to problems in which the initial state is partially known and the actions have graded...
Célia da Costa Pereira, Frédé...
FLAIRS
2008
13 years 9 months ago
Towards Getting Domain Knowledge: Plans Analysis through Investigation of Actions Dependencies
There are a lot of approaches for solving planning problems. Many of these approaches are based on `brute force` search methods and do not care about structures of plans previousl...
Lukás Chrpa, Roman Barták
AGENTS
1999
Springer
13 years 11 months ago
Top-Down Search for Coordinating the Hierarchical Plans of Multiple Agents
Uncertain and complex environments demand that an agent be able to anticipate the actions of others in order to avoid resource conflicts with them and to realize its goals. Confli...
Bradley J. Clement, Edmund H. Durfee