This paper presents an action case study of the process by which the Swedish computer game developer Daydream Software planned, developed, and implemented the business model for i...
Network multimedia applications require certain performance guarantees that can be provided through proper resource allocation. Allocation techniques are needed to provide these g...
It is easy to create new combinatorial games but more difficult to predict those that will interest human players. We examine the concept of game quality, its automated measurement...
Abstract. In this paper, the optimization of the Berth Allocation Problem (BAP) is transformed into a multiple stage decision making procedure and a new stochastic beam search algo...
A general game player is a system that can play previously unknown games given nothing but their rules. A key to success in this endeavour is the ability to automatically gain know...