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AAAI
2010
13 years 10 months ago
Computationally Feasible Automated Mechanism Design: General Approach and Case Studies
In many multiagent settings, a decision must be made based on the preferences of multiple agents, and agents may lie about their preferences if this is to their benefit. In mechan...
Mingyu Guo, Vincent Conitzer
BMCBI
2005
130views more  BMCBI 2005»
13 years 8 months ago
Squid - a simple bioinformatics grid
Background: BLAST is a widely used genetic research tool for analysis of similarity between nucleotide and protein sequences. This paper presents a software application entitled &...
Paulo C. Carvalho, Rafael V. Glória, Antoni...
ATAL
2005
Springer
14 years 2 months ago
Improving reinforcement learning function approximators via neuroevolution
Reinforcement learning problems are commonly tackled with temporal difference methods, which use dynamic programming and statistical sampling to estimate the long-term value of ta...
Shimon Whiteson
ROBOCUP
1999
Springer
102views Robotics» more  ROBOCUP 1999»
14 years 1 months ago
A Method for Localization by Integration of Imprecise Vision and a Field Model
In recent years, many researchers in AI and Robotics pay attention to RoboCup, because robotic soccer games needs various techniques in AI and Robotics, such as navigation, behavi...
Kazunori Terada, Kouji Mochizuki, Atsushi Ueno, Hi...
AAAI
2008
13 years 11 months ago
Computational Influence for Training and Entertainment
2) a set of abstract drama manager; 3) a model of player response to drama manager actions; and 4) an author-specified evaluation function. The drama manager's task is to sele...
David L. Roberts