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CG
2010
Springer
13 years 5 months ago
Score Bounded Monte-Carlo Tree Search
Monte-Carlo Tree Search (MCTS) is a successful algorithm used in many state of the art game engines. We propose to improve a MCTS solver when a game has more than two outcomes. It ...
Tristan Cazenave, Abdallah Saffidine
ACMICEC
2006
ACM
152views ECommerce» more  ACMICEC 2006»
14 years 1 months ago
Capacity allocation with competitive retailers
This paper addresses a problem in supply chain management that how scarce resources can be efficiently allocated among competing interests. We present a formal model of allocation...
Masabumi Furuhata, Dongmo Zhang
GLOBECOM
2010
IEEE
13 years 5 months ago
Optimal Bandwidth Allocation with Dynamic Service Selection in Heterogeneous Wireless Networks
Bandwidth allocation for different service classes in heterogeneous wireless networks is an important issue for service provider in terms of balancing service quality and profit. I...
Kun Zhu, Dusit Niyato, Ping Wang
ORL
2008
108views more  ORL 2008»
13 years 7 months ago
Mechanism design for a multicommodity flow game in service network alliances
We study a collaborative multicommodity flow game where individual players own capacity on the edges of the network and share this capacity to deliver commodities. We present memb...
Richa Agarwal, Özlem Ergun
CORR
2012
Springer
180views Education» more  CORR 2012»
12 years 3 months ago
Solving Cooperative Reliability Games
Cooperative games model the allocation of profit from joint actions, following considerations such as stability and fairness. We propose the reliability extension of such games, ...
Yoram Bachrach, Reshef Meir, Michal Feldman, Moshe...